Unit Levels[]
Green | 0-10 Battles |
Regular | 11-50 Battles |
Able | 51-100 Battles |
Skilled | 101-150 Battles |
Hardened | 151-200 Battles |
Tough | 201-300 Battles |
Expert | 301-400 Battles |
Deadly | 401- Battles |
Infantry[]
Infantry the backbone of any army. Special move in round 3.[1]
[2] | Attack: | Defence: | Health: | Special Move: | Cost: | Upkeep: | Tier: | |
Pilgrims |
5 | 5 | 7 | Blind Faith (+50% to courage) | 0 | 0 | 1 | |
Mercenaries |
8 | 8 | 8 | Pillage (+2 Attack Strength) | 500 | 2 | 2 | |
Pikemen |
11 | 11 | 9 | Phalanx! (+3 Defence) | 1500 | 3 | 3 | |
Halberdiers |
14 | 14 | 10 | Unhorse! (Enemies struck by Halberdiers have -10% to courage, or -30% if they are cavalry.) | 4500 | 4 | 4 |
Cavalry[]
Cavalry hits hard but is expensive. Special move in round 2.[1]
[2] | Attack: | Defence: | Health: | Special Move: | Cost: | Upkeep: | Tier: | |
Nomads |
7 | 6 | 8 | Raid (Any enemy unit hit by Nomads has -1 to it's Defence) | 200 | 2 | 1 | |
Skirmishers |
10 | 6 | 9 | Advance (+3 Attack Strength) | 800 | 4 | 2 | |
Lancers |
13 | 8 | 10 | Flank! (Any enemy unit hit by Lancers will have -3 to its Defence) | 2400 | 6 | 3 | |
Heavy Cavalry |
16 | 11 | 11 | Charge! (+2 Attack strength. Any unit hit will have -20% to their courage) | 7200 | 10 | 4 | |
Archers[]
Archers hit hard but are easily wounded. Special move in round 1.[1]
[2] | Attack: | Defence: | Health: | Special Move: | Cost: | Upkeep: | Tier: | |
Slingers |
6 | 5 | 6 |
Rapid Fire (Any enemy unit hit by Slingers has -1 Attack Strength) |
150 | 1 | 1 | |
Crossbowmen |
9 | 7 | 7 | Wicked Bolt (+2 Attack Strength) | 600 | 2 | 2 | |
Longbowmen |
12 | 10 | 8 | Arrow Storm (All units hit by Longbowmen will have -3 attackpower) | 1800 | 4 | 3 | |
Arbalests |
15 | 13 | 9 | Armour Piercing (Any unit hit by Arbalests has -2 to its Defence) | 5400 | 8 | 4 | |
Engine[]
Siege engines are almost worthless on the field. Use them only for conquest. [1] Ballista special move in round 1, Mangonel special move in round 2, Trebuchet special move in round 3.
[2] | Attack: | Defence: | Health: | Special Move: | Cost: | Upkeep: | Tier: | |
Ballista |
10 | 15 | 4 | Nailed! (Enemy hit by a Ballista have | 500 | 5 | 1 | |
-2 Attack Strength) | ||||||||
Mangonel |
14 | 19 | 4 | Carcasses (Enemy hit by a Mangonel | 1500 | 10 | 2 | |
have -2 Defence) | ||||||||
Trebuchet |
18 | 23 | 4 | Greek Fire! (+3 Attack Strength) | 5000 | 20 | 3 | |
Siege Tower |
22 | 27 | 4 | Storm The Wall (+ 5 Attack Strength) | 15000 | 30 | 4 |
Minion[]
Once you get 310 000 of glory you get a minion, which is a 'free' unit to your party. It default stats are Attack 10, Defence 10, Health 10 It cannot be healed by the normal doctors. Once it dies you have to buy a potion to revive it.
Special Units[]
When you rise to Margrave, 730 000 glory, you get access to special units that can be only bought by using pearls. They are sold in same places as tier 4 units. The special units are faction specific.
Khan's Special Units:
Attack: | Defence: | Health: | Special Move: | Cost: | Upkeep: | Type: | |||
Tjumen |
19 | 13 | 5 | Blood Charge! (All friendly units have +20% courage. All Tjumen have +3 attack and hit the enemy unit with the most health.) | 7 pearls | 60 | Cavalry | ||
Horse Archers |
15 | 13 | 5 | Ring of Thorns! (-2 to attack for all enemies. Any enemy unit actually hit by horse archers has -4 to its Attack Strenght.) | 6 pearls | 30 | Archer |
Caliph's Special Units:
Attack: | Defence: | Health: | Special Move: | Cost: | Upkeep: | Type: | |||
Saboteurs |
17 | 17 | 5 | Sabotaasi! (Vihollisen taktiikalla tai hirviön erikoisvoimalla ei ole vaikutusta tässä erässä.) | 6 pearls | 30 | All | ||
Sotanorsuja |
26 | 31 | 4 | Ukkosrynnäkkö! (Täysi hyökkäys myös kenttätaistelussa.) | 10 pearls | 60 | Infantry |
King's Special Units:
Attack: | Defence: | Health: | Special Move: | Cost: | Upkeep: | Type: | |||
Arquebusiers |
15 | 13 | 5 | Hailstrom! (-2 to the Attack Strength of all enemies. Any enemy hit by the arquebusiers has also -3 to Defence.) | 8 pearls | 30 | Archer | ||
Greatswords |
17 | 17 | 5 | Coup De Grace! (-2 to the Defense of all enemies. If hit by the Greatswords, the enemy unit has -30% to courage.) | 6 pearls | 40 | Infantry |
Pope's Special Units:
Attack: | Defence: | Health: | Special Move: | Cost: | Upkeep: | Type: | |||
Swiss Guard |
17 | 17 | 5 | Stell Wall! (+3 Defence to all friendly units. All enemies hit by Swiss Guard have -20% to courage.) | 6 pearls | 30 | Infantry | ||
Templars |
19 | 13 | 5 | Deus Vult! (+2 Attack strength to all friendly units, enemies hit by Templars have -20% to courage.) | 10 pearls | 60 | Cavalry |
Tiers[]
The unit tiers open as you gain glory. Also the city/town you are in defines which tier levels are available for hire.
- Castle: no units
- Town: Tier 1 and 2
- City: Tier 1, 2 and 3
- Capital & Constantinopole: All tiers
Glory ranks[]
Each rank gives you +1 to your party size
- Knight Errant / Maaton ritari alle 10k
- Knight Cavalier 10k (Advisor NPC is available for hire (LPs recharge once in 45 mins instead of 60 mins))
- Knight Paladin 30k (you get 5 pearls - usually it's best to use them to hire Advisor)
- Baronet 60k
- Baron 100k (most NPCs are hirable)
- Baron Freelord / Kruunun paroni 150k
- Viscount / Varakreivi 220k
- Count / Kreivi 310k (minion and 10 pearls + ability to conquer towns)
- Count Elector / Vaalikreivi 420k
- Archcount / Arkkikreivi 560k
- Rajakreivi 730k