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Unit Levels[]

Green 0-10 Battles
Regular 11-50 Battles
Able 51-100 Battles
Skilled 101-150 Battles
Hardened 151-200 Battles
Tough 201-300 Battles
Expert 301-400 Battles
Deadly 401- Battles

Infantry[]

Infantry the backbone of any army. Special move in round 3.[1]

[2] Attack: Defence: Health: Special Move: Cost: Upkeep: Tier:

Pilgrim

Pilgrims

5 5 7 Blind Faith (+50% to courage) 0 0 1

Merc

Mercenaries

8 8 8 Pillage (+2 Attack Strength) 500 2 2

Spear

Pikemen

11 11 9 Phalanx! (+3 Defence) 1500 3 3

Halberdiers

Halberdiers

14 14 10 Unhorse! (Enemies struck by Halberdiers have -10% to courage, or -30% if they are cavalry.) 4500 4 4

Cavalry[]

Cavalry hits hard but is expensive. Special move in round 2.[1]

[2] Attack: Defence: Health: Special Move: Cost: Upkeep: Tier:

Nomad

Nomads

7 6 8 Raid (Any enemy unit hit by Nomads has -1 to it's Defence) 200 2 1

Lightcav

Skirmishers

10 6 9 Advance (+3 Attack Strength) 800 4 2

Lancer

Lancers

13 8 10 Flank! (Any enemy unit hit by Lancers will have -3 to its Defence) 2400 6 3

Heavycav

Heavy Cavalry

16 11 11 Charge! (+2 Attack strength. Any unit hit will have -20% to their courage) 7200 10 4

Archers[]

Archers hit hard but are easily wounded. Special move in round 1.[1]

[2] Attack: Defence: Health: Special Move: Cost: Upkeep: Tier:

Sling

Slingers

6 5 6

Rapid Fire (Any enemy unit hit by

Slingers has -1 Attack Strength)

150 1 1

Crossbow

Crossbowmen

9 7 7 Wicked Bolt (+2 Attack Strength) 600 2 2

Longbow

Longbowmen

12 10 8 Arrow Storm (All units hit by Longbowmen will have -3 attackpower) 1800 4 3

Arbalests

Arbalests

15 13 9 Armour Piercing (Any unit hit by Arbalests has -2 to its Defence) 5400 8 4

Engine[]

Siege engines are almost worthless on the field. Use them only for conquest. [1] Ballista special move in round 1, Mangonel special move in round 2, Trebuchet special move in round 3.

[2] Attack: Defence: Health: Special Move: Cost: Upkeep: Tier:

Ballista

Ballista

10 15 4 Nailed! (Enemy hit by a Ballista have 500 5 1
-2 Attack Strength)

Mangonel

Mangonel

14 19 4 Carcasses (Enemy hit by a Mangonel 1500 10 2
have -2 Defence)

Trebuchet

Trebuchet

18 23 4 Greek Fire! (+3 Attack Strength) 5000 20 3

Siege tower

Siege Tower

22 27 4 Storm The Wall (+ 5 Attack Strength) 15000 30 4

Minion[]

Once you get 310 000 of glory you get a minion, which is a 'free' unit to your party. It default stats are Attack 10, Defence 10, Health 10 It cannot be healed by the normal doctors. Once it dies you have to buy a potion to revive it.

Special Units[]

When you rise to Margrave, 730 000 glory, you get access to special units that can be only bought by using pearls. They are sold in same places as tier 4 units. The special units are faction specific.


Khan's Special Units:

Attack: Defence: Health: Special Move: Cost: Upkeep: Type:

Tjumen

Tjumen

19 13 5 Blood Charge! (All friendly units have +20% courage. All Tjumen have +3 attack and hit the enemy unit with the most health.) 7 pearls 60 Cavalry

Horse archers

Horse Archers

15 13 5 Ring of Thorns! (-2 to attack for all enemies. Any enemy unit actually hit by horse archers has -4 to its Attack Strenght.) 6 pearls 30 Archer


Caliph's Special Units:

Attack: Defence: Health: Special Move: Cost: Upkeep: Type:

Assassins

Saboteurs

17 17 5 Sabotaasi! (Vihollisen taktiikalla tai hirviön erikoisvoimalla ei ole vaikutusta tässä erässä.) 6 pearls 30 All

Elephants

Sotanorsuja

26 31 4 Ukkosrynnäkkö! (Täysi hyökkäys myös kenttätaistelussa.) 10 pearls 60 Infantry

King's Special Units:

Attack: Defence: Health: Special Move: Cost: Upkeep: Type:

Arquebusiers

Arquebusiers

15 13 5 Hailstrom! (-2 to the Attack Strength of all enemies. Any enemy hit by the arquebusiers has also -3 to Defence.) 8 pearls 30 Archer

Greatswords

Greatswords

17 17 5 Coup De Grace! (-2 to the Defense of all enemies. If hit by the Greatswords, the enemy unit has -30% to courage.) 6 pearls 40 Infantry

Pope's Special Units:

Attack: Defence: Health: Special Move: Cost: Upkeep: Type:

Swiss Guard

17 17 5 Stell Wall! (+3 Defence to all friendly units. All enemies hit by Swiss Guard have -20% to courage.) 6 pearls 30 Infantry

Templars

19 13 5 Deus Vult! (+2 Attack strength to all friendly units, enemies hit by Templars have -20% to courage.) 10 pearls 60 Cavalry

Tiers[]

The unit tiers open as you gain glory. Also the city/town you are in defines which tier levels are available for hire.

  • Castle: no units
  • Town: Tier 1 and 2
  • City: Tier 1, 2 and 3
  • Capital & Constantinopole: All tiers

Glory ranks[]

Each rank gives you +1 to your party size

  • Knight Errant / Maaton ritari alle 10k
  • Knight Cavalier 10k (Advisor NPC is available for hire (LPs recharge once in 45 mins instead of 60 mins))
  • Knight Paladin 30k (you get 5 pearls - usually it's best to use them to hire Advisor)
  • Baronet 60k
  • Baron 100k (most NPCs are hirable)
  • Baron Freelord / Kruunun paroni 150k
  • Viscount / Varakreivi 220k
  • Count / Kreivi 310k (minion and 10 pearls + ability to conquer towns)
  • Count Elector / Vaalikreivi 420k
  • Archcount / Arkkikreivi 560k
  • Rajakreivi 730k

References[]

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