FANDOM


Relics are items with mystical powers. They come in all shapes and sizes, with some being
vastly superior (and rare) compared to others. They are added to Treasury and when clicked
from there you can see the relic info and assign them to units. Relics in the Treasury can
also be traded for gold in the Bank.

A unit can carry only one relic and if it perishes, there is a 50% chance of the relic being
lost as well. Otherwise the relic will return to the Treasury. Disbanded units always return
their relics to the Treasury. Your Treasury can only hold 10 relics. If it is full, any more
relics found will be lost. [1]

InfoEdit

Uncommon relic

Example

Common relics have 2 effects, Item effect + Common effect.
Example: Gemstone of Protection

Uncommon relics have 3 effects, Uncommon effect + Item effect + Common effect
Example: Living Gemstone of Protection

Rare relics have 4 effects, Rare effect + Uncommon effect + Item effect + Common effect.
Example: Holy Living Gemstone of Protection


Relic selling pricesEdit

  • Common 100 gold
  • Uncommon 250 gold
  • Rare 500 gold
  • Unique 1000 gold

ItemsEdit

Item: Effect:
Gemstone +2 to Defence against Goblins or Trolls
Scroll +2 to Defence against the Undead
Pearl +2 to Defence against Dragons, Spiders or Meduasae
Bracelet +2 to Defence against Dire Wolves or Griffons
Pendant +2 to Defence against Vampires
Helmet +2 Defence if hit by an archer unit
Standard +1 to Defence, any unit type
Armour +2 to Defence, any unit type
Boots +2 to Defence when given to infantry
Shield +1 to Defence when given to cavalry
Orb -30% Training costs
Ring -20% upkeep cost, any unit
Sword +1 to Attack when given to infantry
Spear +1 Attack when given to cavalry
Dagger +2 to Attack against enemies that have already hit the bearer
Axe +2 to Attack against infantry
Arrow +2 to Attack against cavalry
Banner +1 Health
Spectre +10% to Courage
Pennant Bearer has +30% to Courage when using a Special Move
Crown Bearer never runs at the first test of Courage

CommonEdit

Appendix: Effect:
Soul Bearer has +1 Health when fighting against monsters
Storms +2 to Attack vs. Archers
Rage +1/+2/+3 to Attack on 1st, 2nd and 3rd rounds of combat
Mercy Bearer never runs at the first test of Courage
Heroics Bearer has +20% to Courage
Wolf +2 to Attack vs. Cavalry
Charging +2 Attack if issued to a cavalry unit
Steel +2 to bearer Defence
Scorpions +2 to Attack if issued to an archer unit
Wisdom Increase gold loot by +3%
Protection +1 to wearer Defence
Damnation Enemies hit by the bearer have -10% to their Courage in this round
Fortune No enemy will hit the bearer in the 1st round, unless it is the only unit or all other units have similar protection
Eagle Bearer has +2 to Attack when using a Special Move
Blood For every -2 Health the bearer has lost, add +1 to Attack
Healing If wounded, the bearer will heal +1 Health after each battle
Wind Bearer has +2 to Defence if hit by an archer unit
Slaying Any enemy hit by the bearer in the 3rd round loses 1 extra health
Stars +2 to Attack if issued to an engine unit
Chivalry +1 to wearer Attack

UncommonEdit

Prefix: Effect:
Living Bearer heals +3 Health after each battle
Ghost Any enemy hit by the bearer has -1 to Defence for the rest of
the Battle per hit. So if the bearer hits the same enemy in all
rounds, the enemy had -1 to Defence in the first, -2 in the
second and -3 in the round.
Troll Bearer has 30% chance of healing 1 Health after each round
Imperial Bearer has +20% to Courage
Royal Bearer has +10% to Courage
Dragon +4 to Attack against Engines
Blue +2 Defence
Green +1 Health
Witch If hit by special move, bearer has +2 to Defence
Red +2 Attack

RareEdit

All Rare relics are "Holy" and it has one of the effects listed below.

Prefix: Effects:
Holy
  • The bearer no longer counts against the unit limit of the player.
  • If an enemy hit by the bearer loses Health, the bearer gains +1 Health. Bonus Health is lost after battle.
  • +5 Defence when hit by a unit using a special move this round.
  • Any unit hit by the bearer has -2 to Attack for the rest of the battle
  • +3 Defence against enemies of the same type.
  • Bearer has no upkeep cost
  • +2 Attack against enemies of the same type (infantry, cavalry, archers, engines)

UniqueEdit

Probably all the unique relics are "ancient" and it has one of the effects listed below.

Prefix: Effects:
Ancient
  • Increase the player unit limit by 1
  • All enemies have -20% to courage
  • All units in player army have +1 to Attack and Defence

ReferencesEdit