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Unit LevelsEdit

Green 0-10 Battles
Regular 11-50 Battles
Able 51-100 Battles
Skilled 101-150 Battles
Hardened 151-200 Battles
Tough 201-300 Battles
Expert 301-400 Battles
Deadly 401- Battles

InfantryEdit

Infantry the backbone of any army. Special move in round 3.[1]

[2] Attack: Defence: Health: Special Move: Cost: Upkeep: Tier:

Pilgrim

Pilgrims

5 5 7 Blind Faith (+50% to courage) 0 0 1

Merc

Mercenaries

8 8 8 Pillage (+2 Attack Strength) 500 2 2

Spear

Pikemen

11 11 9 Phalanx! (+3 Defence) 1500 3 3

Halberdiers

Halberdiers

14 14 10 Unhorse! (Enemies struck by Halberdiers have -10% to courage, or -30% if they are cavalry.) 4500 4 4

CavalryEdit

Cavalry hits hard but is expensive. Special move in round 2.[1]

[2] Attack: Defence: Health: Special Move: Cost: Upkeep: Tier:

Nomad

Nomads

7 6 8 Raid (Any enemy unit hit by Nomads has -1 to it's Defence) 200 2 1

Lightcav

Skirmishers

10 6 9 Advance (+3 Attack Strength) 800 4 2

Lancer

Lancers

13 8 10 Flank! (Any enemy unit hit by Lancers will have -3 to its Defence) 2400 6 3

Heavycav

Heavy Cavalry

16 11 11 Charge! (+2 Attack strength. Any unit hit will have -20% to their courage) 7200 10 4

ArchersEdit

Archers hit hard but are easily wounded. Special move in round 1.[1]

[2] Attack: Defence: Health: Special Move: Cost: Upkeep: Tier:

Sling

Slingers

6 5 6

Rapid Fire (Any enemy unit hit by

Slingers has -1 Attack Strength)

150 1 1

Crossbow

Crossbowmen

9 7 7 Wicked Bolt (+2 Attack Strength) 600 2 2

Longbow

Longbowmen

12 10 8 Arrow Storm (All units hit by Longbowmen will have -3 attackpower) 1800 4 3

Arbalests

Arbalests

15 13 9 Armour Piercing (Any unit hit by Arbalests has -2 to its Defence) 5400 8 4

EngineEdit

Siege engines are almost worthless on the field. Use them only for conquest. [1] Ballista special move in round 1, Mangonel special move in round 2, Trebuchet special move in round 3.

[2] Attack: Defence: Health: Special Move: Cost: Upkeep: Tier:

Ballista

Ballista

10 15 4 Nailed! (Enemy hit by a Ballista have 500 5 1
-2 Attack Strength)

Mangonel

Mangonel

14 19 4 Carcasses (Enemy hit by a Mangonel 1500 10 2
have -2 Defence)

Trebuchet

Trebuchet

18 23 4 Greek Fire! (+3 Attack Strength) 5000 20 3

Siege tower

Siege Tower

22 27 4 Storm The Wall (+ 5 Attack Strength) 15000 30 4

MinionEdit

Once you get 310 000 of glory you get a minion, which is a 'free' unit to your party. It default stats are Attack 10, Defence 10, Health 10 It cannot be healed by the normal doctors. Once it dies you have to buy a potion to revive it.

Special UnitsEdit

When you rise to Margrave, 730 000 glory, you get access to special units that can be only bought by using pearls. They are sold in same places as tier 4 units. The special units are faction specific.


Khan's Special Units:

Attack: Defence: Health: Special Move: Cost: Upkeep: Type:

Tjumen

Tjumen

19 13 5 Blood Charge! (All friendly units have +20% courage. All Tjumen have +3 attack and hit the enemy unit with the most health.) 7 pearls 60 Cavalry

Horse archers

Horse Archers

15 13 5 Ring of Thorns! (-2 to attack for all enemies. Any enemy unit actually hit by horse archers has -4 to its Attack Strenght.) 6 pearls 30 Archer


Caliph's Special Units:

Attack: Defence: Health: Special Move: Cost: Upkeep: Type:

Assassins

Saboteurs

17 17 5 Sabotaasi! (Vihollisen taktiikalla tai hirviön erikoisvoimalla ei ole vaikutusta tässä erässä.) 6 pearls 30 All

Elephants

Sotanorsuja

26 31 4 Ukkosrynnäkkö! (Täysi hyökkäys myös kenttätaistelussa.) 10 pearls 60 Infantry

King's Special Units:

Attack: Defence: Health: Special Move: Cost: Upkeep: Type:

Arquebusiers

Arquebusiers

15 13 5 Hailstrom! (-2 to the Attack Strength of all enemies. Any enemy hit by the arquebusiers has also -3 to Defence.) 8 pearls 30 Archer

Greatswords

Greatswords

17 17 5 Coup De Grace! (-2 to the Defense of all enemies. If hit by the Greatswords, the enemy unit has -30% to courage.) 6 pearls 40 Infantry

Pope's Special Units:

Attack: Defence: Health: Special Move: Cost: Upkeep: Type:

Swiss Guard

17 17 5 Stell Wall! (+3 Defence to all friendly units. All enemies hit by Swiss Guard have -20% to courage.) 6 pearls 30 Infantry

Templars

19 13 5 Deus Vult! (+2 Attack strength to all friendly units, enemies hit by Templars have -20% to courage.) 10 pearls 60 Cavalry

TiersEdit

The unit tiers open as you gain glory. Also the city/town you are in defines which tier levels are available for hire.

  • Castle: no units
  • Town: Tier 1 and 2
  • City: Tier 1, 2 and 3
  • Capital & Constantinopole: All tiers

Glory ranksEdit

Each rank gives you +1 to your party size

  • Knight Errant / Maaton ritari alle 10k
  • Knight Cavalier 10k (Advisor NPC is available for hire (LPs recharge once in 45 mins instead of 60 mins))
  • Knight Paladin 30k (you get 5 pearls - usually it's best to use them to hire Advisor)
  • Baronet 60k
  • Baron 100k (most NPCs are hirable)
  • Baron Freelord / Kruunun paroni 150k
  • Viscount / Varakreivi 220k
  • Count / Kreivi 310k (minion and 10 pearls + ability to conquer towns)
  • Count Elector / Vaalikreivi 420k
  • Archcount / Arkkikreivi 560k
  • Rajakreivi 730k

ReferencesEdit